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  • October 2018
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Environment – [Experiment] PBR Test “Backyard Soldiers”

The Idea I found a website called Texture Haven. It’s awesome. Texture Haven has 8K PBR textures that are 100% free! There’s a slew of…

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Zombie-Rally-Raid – [Project] Low Poly Vehicle “Tuckers Van”

A year ago I started a VR project. At the time, it wasn’t much. A few capsules running around with minimal interaction, chasing a rough…

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Commercial – [Project] Drone Payload Release Mechanism “Old Navy Flip-Flops”

The Commercial April 2017, I was commissioned by G.A.P. to build a drone ‘payload release mechanism’. It was for an Old Navy commercial, shot in…

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Brad’s Scene – [Experiment] LaserCut 3D Environment

Brads Request A friend asked me if I’d build him a 3D scene. We met while I was teaching classes on 3D modeling, animation, and…

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Photogrammetry – [Experimental] RoughTest#6 “6 Backyard Items”

I’m experimenting with new photogrammetry software! Here’s a bash of scanned objects from around the backyard. First of all, there are 6 objects with 6.4…

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Photogrammetry – [Experimental] RoughTest#4 “Backyard Items”

Testing Meshroom I started doing some photogrammetry by hand, as opposed to doing it via drone. Now, by hand I mean I’m using the camera…

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Materials – [Experiment] Substance “Diamond Plate Steel”

Diamond plate, also known as checker plate, tread plate[1] and Durbar floor plate

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Particles – [Experiment] Blender3D “Butterfly Cave”

 

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TFS – [Project] Blender3D “Auto-Audio test”

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PBR – [Experiment] Blender3D “Plastic, Glass, Metal”

A quick render between researching PBR materials and PBR rendering techniques.

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Sculpting – [Art] Unity3D “Character Face”

Building a character based off a tutorial in Blender3D from a simple base-mesh with sculpting. Not very good at hands and face. Great practice.

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Sculpting – [Art] Unity3D “Character Shoes”

Building a Unity3D character based off a tutorial in Blender3D from a simple base-mesh with sculpting. Not very good at hands and face. Check out…

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Sculpting – [Art] Unity3D “Character Hands”

Building a Unity3D character based off a tutorial in Blender3D from a simple base-mesh with sculpting. Not very good at hands and face. Great practice.

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Environment – [Art] Blender3D “Anime Office”

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